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Project Osiris – Development Update #2 🎨

A lot has happened since our first report. What began as a basic color-by-number prototype is slowly developing into a complete game structure. Alongside the coloring system itself, we have mainly been working on the user interface, navigation, and the processing of significantly more complex artwork.

Cover image for Project Osiris – Development Update #2 🎨

Hello everyone, and welcome to our second development update for Project Osiris!

A lot has happened since our first report. What began as a basic color-by-number prototype is slowly developing into a complete game structure. Alongside the coloring system itself, we have mainly been working on the user interface, navigation, and the processing of significantly more complex artwork.

A New Home Screen for Project Osiris

The original test screen has been replaced with a new central home screen. From here, players will eventually be able to browse all available images and content.

The home screen now includes:

a large banner for current events and featured content,
multiple image categories,
a clear selection of available artwork,
and a permanent navigation bar for Home, Events, Gallery, and Profile.

The currently selected section is visually highlighted, making it easy to see where you are within the game.

Categories and Image Selection

Artwork can now be assigned to different categories and opened directly by tapping its preview. This means that a separate “Play” button is no longer necessary.

This system provides the foundation for a steadily growing collection of different images.

The Gallery Is Taking Shape

The gallery has also been expanded. It is primarily intended to display completed artwork and now uses the same navigation bar as the other areas of the game.

As a result, Project Osiris already feels much more connected and less like a collection of separate test screens.

The Next Major Step for Our Artwork

One particularly important milestone involves the processing of new color-by-number images.

Our latest test image was successfully divided into 589 individual coloring regions. Multiple separate regions can share the same number and therefore use the same color—exactly what is needed for large and detailed color-by-number artwork.

We have also prepared a reusable workflow for processing future images. This means that every new piece of artwork will not have to be manually separated into hundreds of individual regions from scratch.

What Comes Next?

Our next step is to bring this new and significantly more complex image into Unity and connect it to the coloring system that is already working.

After that, our upcoming tasks include:

testing the game with hundreds of coloring regions,
improving controls for mobile devices,
adding zooming and panning for large images,
saving individual coloring progress,
expanding the Gallery and Events sections,
and, of course, creating more playable artwork.

Project Osiris is still actively being developed. Many elements are currently placeholders and may continue to change—but the individual systems are now beginning to come together as a real game.

Thank you for your support and for following this journey with us! ❤️

See you in the next development update! 🐔

— Numb Chicken Studio