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Project Osiris – Development Update #3 🍄

A lot has changed beneath the surface since our previous update. After establishing the core coloring system, navigation, and our workflow for processing complex artwork, the next important step was turning the prototype into a game that can be expanded with new content.

Cover image for Project Osiris – Development Update #3 🍄

Hello everyone, and welcome to our third development update for Project Osiris!

A lot has changed beneath the surface since our previous update. After establishing the core coloring system, navigation, and our workflow for processing complex artwork, the next important step was turning the prototype into a game that can be expanded with new content.

We have now made significant progress toward that goal.

Our Second Image Is Playable

We have added the second complete image to Project Osiris: a magical mushroom village belonging to the new Fantasy category.

The artwork was processed using our complete production workflow:

The finished color image forms the foundation of the artwork.
A matching line-art version displays the outlines and numbers.
A special region map divides the image into individual coloring areas.
All required colors and regions are loaded automatically from the image data.
A separate preview is displayed on the home screen and profile page.

The new artwork appears under both “New” and “Fantasy” and can be opened directly from either category.

A Proper Image Catalog

Until now, much of the game was still connected directly to individual test images. Project Osiris now has a central image catalog.

For every piece of artwork, we can define:

a unique image ID,
its assigned category,
its release date,
its preview image,
and all required gameplay data and textures.

This gives us a much more structured way to add future artwork. The categories New, Cars, Fantasy, and Tattoo have already been prepared.

Coloring Progress Is Now Saved

Another major milestone is our new save system.

Project Osiris now remembers the following information separately for every image:

which regions have already been colored,
whether the image is new, in progress, or completed,
and how far the player has progressed.

When players reopen an unfinished image, they can continue exactly where they stopped.

Images that have already been started remain visible under “New” and in their assigned category. Only after an image has been fully completed is it removed from “New” and added to the completed section of the player’s profile.

The New Player Profile

The profile page has also been completely reworked. Personal artwork is now separated into two sections:

In Progress
Completed

Players can switch directly between these sections using two buttons. Completed images are displayed in their full-color version, gradually turning the profile into a personal collection of finished artwork.

We deliberately removed additional image titles from the cards. This keeps the interface clean and allows the artwork itself to remain the main focus.

Better Guidance While Coloring

The coloring experience has also been improved.

After selecting a color, all remaining regions belonging to that color are now highlighted with a subtle blue-gray pattern. Areas that have already been completed are automatically excluded.

This makes smaller or well-hidden regions easier to find without completely taking away the challenge.

When the correct region is selected, its number disappears and the corresponding section of the original color image is revealed. The finished artwork therefore emerges piece by piece directly from the original illustration.

What Comes Next?

With the image catalog, save system, and player profile now working, a large part of Project Osiris’ technical foundation is in place.

Our next development steps will include:

adding more playable artwork,
expanding the Cars, Fantasy, and Tattoo categories,
refining line art and preview images,
improving controls for mobile devices,
adding zooming and panning for larger artwork,
and continuing to polish the user interface.

Project Osiris is still actively being developed, but the difference compared to our first prototype is becoming increasingly clear. What started as a single test image is slowly becoming a complete color-by-number game with a personal collection, persistent progress, and a growing selection of artwork.

Thank you for following our development journey and supporting Numb Chicken Studio! ❤️

See you in the next update—and welcome back to the coop! 🐔

— Numb Chicken Studio